Classic schoolyard game of strategy, reflex and skill.
While most people play with coins, this game, or variations of it has been played with:
Nobody knows where the rules of the break came from. If I was to guess, it'd be a combination of logic, probability, trial, and error. The area where most variations occur is how to handle the 3 coin stack. Some players prefer to brake it down further, other rules (the ones I played by) calls for an automatic lost of turn, while other rules require a coin drop through a "filter" of losely interlocked fingers. Go figure....
This is where it gets interesting..... Aside from the basic clap multiplier, I've seen "specialty tosses" that players can opt for instead of the standard toss.
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